Nintendo has filed a lawsuit seeking $4.5 million in damages against James “Archbox” Williams, a Reddit moderator accused of operating multiple piracy websites for Nintendo Switch games, distributing or facilitating hundreds of thousands of unauthorized game copies, and promoting those sites via Reddit after ignoring cease-and-desist requests from Nintendo. According to the complaint, Williams ran “pirate shops,” charged for premium access, refused communications, and failed to appear in court — prompting Nintendo to request a default judgment. The company frames this as part of a broader crackdown on piracy, following recent legal victories against modders and file-sharing services.
Key Takeaways
– Nintendo is demanding $4.5 million in damages from James “Archbox” Williams for alleged large-scale piracy and monetized distribution of Nintendo Switch games.
– The suit claims Williams promoted multiple “pirate shops,” ran paid access tiers, ignored Nintendo’s legal warnings, and failed to respond to the court — leading to a default judgment motion.
– This case fits into Nintendo’s broader anti-piracy strategy, which includes recent lawsuits against Switch modders and file-hosting services, aiming to deter others from similar activities.
In-Depth
Nintendo’s legal approach to piracy continues to assert itself forcefully in the video game world, and its latest target is James “Archbox” Williams, a Reddit moderator alleged to have played a central role in the distribution of pirated Nintendo Switch games. The core of Nintendo’s case is that Williams didn’t merely passively host or share pirated content, but actively managed piracy operations — running so-called “pirate shops,” promoting them via Reddit, offering paid “pro” access for faster downloads, and cultivating a user base through moderation and posts.
In its filing, Nintendo contends that Williams “directly or indirectly” oversaw several piracy storefronts and facilitated the distribution of “thousands, if not hundreds of thousands” of illicit game copies. The complaint claims Williams spurned cease-and-desist demands and failed to take part in legal proceedings, thus prompting Nintendo to seek a default judgment for the full damages requested. If granted, the $4.5 million would be a significant penalty against a single individual in a piracy case.
This isn’t happening in isolation. Nintendo has mounted several recent legal battles against infringement, modding, and unauthorized distribution. Notably, the company recently secured a $2 million settlement against a Switch modder who sold modded consoles and circumventing hardware, and courts have ruled in Nintendo’s favor against file-sharing services hosting pirated games. These actions reflect a consistent pattern: Nintendo is signaling it will pursue aggressive enforcement, even when confronting individuals rather than large platforms or distributors.
From a broader perspective, this case underscores key tensions: the feasibility of policing digital piracy at scale, the limits of individual liability, and the extent to which major publishers can use lawsuits as deterrents. If Nintendo succeeds, it may discourage other hobbyist modding or pirate-shop operators from stepping into gray areas. Conversely, critics might argue that overly aggressive litigation chills legitimate communities, modding, or fair-use activities. Ultimately, though, this lawsuit shows Nintendo remains willing to litigate hard — and demand heavy financial consequences — in defense of its intellectual property.

