In China, children — some as young as five — are wearing smartwatches made by a company called Little Genius (Xiaotiancai) that enable a full social-media ecosystem. These devices do more than just track location or allow calls: kids can post updates, share videos, play games, and most significantly compete over “likes.” On the extreme end, some children and teenagers reportedly buy bots or engage in hacks to inflate their like counts, buy and sell accounts, or even exploit the network for romantic or social advantage — transforming a supposed safety tool into a high-stakes popularity contest. Meanwhile, parents, educators, and Chinese authorities are growing concerned about addiction, cyberbullying, scams, privacy, and the broader psychological impact of turning children’s friendships into a commodified, transactional game.
Sources: AI Topics, Sixth Tone
Key Takeaways
– Smartwatches intended for child safety — like those from Little Genius — are being repurposed by kids into social-status platforms driven by “likes,” turning friendship and peer acceptance into a measurable, competitive currency.
– The pressure to accumulate likes encourages kids to resort to bots, hacks, and black-market account sales, creating a mini economy and empowering opportunistic (and sometimes predatory) behavior.
– Parents and regulators in China are sounding the alarm: these devices can expose children to explicit content, cyberbullying, scams, and social addiction, prompting moves toward stricter safety standards and oversight.
In-Depth
What was once sold as a convenience and safety device — a smartwatch for kids to help parents track location or stay in touch — has morphed into a high-pressure social arena when reality met adolescence, peer dynamics, and human ambition. The story begins with parents in China buying smartwatches from Little Genius (Xiaotiancai) for children as young as five. These devices offer more than mere watch functions: kids can chat, share video, play games, buy snacks, and most importantly, build a profile where “likes” and “connections” resemble social-media.
That in itself might not be so bad — until the like-count becomes a social currency. Rather than just connecting with friends, kids are now competing for popularity, status, and clout. In this competitive ecosystem, some have turned to questionable shortcuts: buying bots that automatically “like” their posts, hacking watches to send data, or even selling their high-status accounts to others. One teenager reportedly used her two million-plus likes to sell bots and old accounts for more than $8,000 over a year. What began as a simple social-wearable has become a kind of marketplace — a chaotic adolescent black market built around popularity.
These tactics only deepen the problem. Kids who can’t keep up — or who refuse to cheat — get socially ostracized, left out, or even targeted as “losers.” The pressure to maintain status becomes relentless. Naturally, that leads to psychological strain, social anxiety, and vulnerability. In some reported cases, children have been drawn into romantic relationships facilitated by the watch — even pressured into sending explicit photos. For some, the online validation became addictive; one young girl admitted to waking up in the morning, reaching for her watch before anything else, obsessively checking for likes, and feeling desperate when the numbers were low.
Parents and regulators are increasingly pushing back. Chinese media and child-safety organizations have published warnings about the risks of unregulated “watch circles”: exposure to scams, explicit content, cyberbullying, and addictive behaviors. Some parents discovered messages encouraging self-harm or showing explicit content sent by older classmates, leading them to abruptly remove or disable certain features on their kids’ watches. In response to mounting public concern, Chinese authorities have begun drafting national safety standards for children’s smartwatches — covering data protection, payment controls, content filtering, and safer default privacy settings.
At root, what’s happening is a cautionary tale about how technology aimed at convenience and safety can be co-opted into tools of insecurity and social pressure — especially among youth. When kids start to view friends and popularity as quantifiable metrics, social interaction risks becoming less about connection and more about competition. Watches that were once meant to keep kids safe and connected may end up amplifying insecurity, exploitation, and unhealthy peer pressure. For parents considering similar wearables elsewhere — or for anyone evaluating the trade-off between connectivity and well-being — this development underscores the importance of supervision, boundaries, and thinking critically about what “socializing tools for kids” really enable.

