Nvidia is reportedly postponing the release of its next-generation gaming graphics processing units in 2026 due to an ongoing global shortage of memory chips that has been worsened by surging demand from artificial intelligence infrastructure builders. According to industry sources, this will mark the first calendar year in roughly 30 years that Nvidia does not introduce a new gaming GPU, as the company is prioritizing scarce memory supplies to meet heavy demand for AI-focused accelerators and servers. The memory shortage has also led Nvidia to cut production of its existing GeForce RTX 50 series and delay the anticipated RTX 50 Super refresh, with knock-on effects likely delaying the next-generation RTX 60 series possibly into 2028. Prices of current GPUs have climbed at retail amid constrained supply, and the company is shifting focus away from the gaming segment toward high-margin AI products as memory supplies remain tight.
Sources
https://www.theinformation.com/articles/nvidia-delay-new-gaming-chip-due-memory-chip-shortage
https://www.gamespot.com/articles/nvidia-delays-gaming-chip-amid-memory-chip-shortages/1100-6537962
https://www.trendforce.com/news/2026/02/06/news-nvidia-reportedly-plans-no-new-gaming-gpu-in-2026-amid-memory-tightness-first-time-in-30-years/
Key Takeaways
- Nvidia is reportedly delaying the launch of new gaming GPUs in 2026 due to a global memory chip shortage driven by robust AI demand.
- The company is cutting production of existing GeForce RTX 50 series cards and postponing the RTX 50 Super refresh, potentially shifting the next-gen RTX 60 series to 2028.
- Memory shortages have elevated GPU prices and shifted Nvidia’s focus toward supplying AI accelerators rather than consumer gaming hardware.
In-Depth
Nvidia, long known as a premier provider of graphics processing units for both gaming enthusiasts and professional markets, is reportedly set to miss its customary annual release of a new gaming GPU in 2026 because of a deepening global memory chip shortage. For roughly three decades Nvidia has maintained a cadence of launching next-generation graphics cards almost every year, with each generation bringing improved performance and features for gamers. Now, according to multiple industry reports citing insiders and supply chain sources, the company has decided to pause that tradition as the semiconductor industry grapples with constrained supply of memory components essential for high-performance GPUs. The shortage stems primarily from booming demand for memory chips used in artificial intelligence systems. As organizations build out large-scale AI training and inference infrastructure, which consumes vast quantities of DRAM and other memory types, manufacturers have shifted production capacity toward meeting those lucrative contracts. In turn, this has left less memory available for consumer component makers, particularly those building gaming GPUs, smartphones, computers, and other devices. Nvidia’s gaming graphics cards require large amounts of memory to handle high-resolution textures, frame buffers, and real-time graphical workloads, meaning they are especially sensitive to fluctuations in memory availability. With limited supply, Nvidia is reportedly choosing to allocate its memory inventories preferentially toward its high-margin AI accelerators and data center products, which are currently driving significant revenue growth for the company.
This strategic pivot is reverberating through the PC hardware market. Production of the current GeForce RTX 50 series is being reduced, and plans to ship the expected RTX 50 Super refresh have been shelved or delayed indefinitely. The combination of constrained supply and elevated production priorities has contributed to higher retail prices for existing GPU models, squeezing gamers and PC builders who rely on these components. At the same time, reports indicate that the next generation of Nvidia’s gaming lineup — likely referred to as the RTX 60 series — may not begin mass production until as late as 2028, further extending the gap in new gaming GPU releases. This timeline would represent a marked departure from Nvidia’s historical product cadence and underscores the severity of the memory supply imbalance in the broader semiconductor industry.
Analysts say the shortage reflects structural changes in semiconductor manufacturing. Memory fabs have increasingly focused on high-bandwidth memory (HBM) and other specialized chips used in AI accelerators, which consume more wafer capacity per unit of memory compared to traditional DRAM modules. This reallocation of manufacturing resources has tightened supply for standard memory used across consumer electronics. As a result, the PC hardware ecosystem, including Nvidia’s gaming division, has been compelled to adjust roadmaps and production strategies accordingly. The delay of new GPU launches this year highlights how pervasive the effects of memory scarcity have become and raises questions about future supply and pricing trends for gaming hardware.
Nvidia’s competitors are also feeling the impact of memory bottlenecks, though the extent varies by market segment and product line. PC gamers may find themselves waiting longer for performance upgrades or facing higher costs as memory bottlenecks influence component availability. Meanwhile, Nvidia’s AI business continues to thrive, with data center products commanding a growing share of the company’s revenue. This strategic emphasis on AI reflects broader industry shifts toward machine-learning workloads as a primary driver of chip demand and technological investment. In balancing supply constraints with revenue priorities, Nvidia is positioning its business around segments that promise sustained growth, even if it comes at the expense of its traditional gaming GPU release schedule. As memory chip shortages persist into 2026 and beyond, the hardware industry will likely continue adapting to these market pressures, with supply chain adjustments and production prioritization shaping what products reach consumers and when.

