Valve is now requiring UK Steam users to attach a valid credit card to their account before they can view or purchase “mature content” games or even access related community hubs. This change, prompted by the UK’s Online Safety Act, leverages banks’ own age-check system—since you must be 18+ to get a credit card in the UK—thus shifting the burden of age verification off Steam. Valve says this method “preserves the maximum degree of user privacy” and also discourages account-sharing as an added benefit. If you don’t have a credit card, you’re locked out of that content—no alternatives offered. Similar age-gating efforts are rolling out on platforms like Xbox, Reddit, and Discord; non-compliance with the regulation could mean serious fines.
Sources: The Verge, PC Gamer, TechRadar
Key Takeaways
– Credit card equals age-gate: Steam is requiring a valid UK-issued credit card to validate users are 18 or over.
– Privacy-first but restrictive: Valve touts this method as privacy-preserving and account-sharing resistant—but denies access to users without cards.
– Industry-wide ripple: Xbox, Reddit, and Discord are adopting similar compliance steps under the Online Safety Act.
In-Depth
Valve’s recent move to require UK Steam users to attach a valid credit card before accessing mature content games or community hubs is a practical, compliance-driven response to the UK’s Online Safety Act. This legislation, designed to shield minors from age-inappropriate online content, places new responsibilities on digital platforms to implement robust age-verification measures. Valve’s approach uses an already established threshold—since credit card issuers in the UK mandate users be at least 18—thus ensuring legal compliance while avoiding invasive checks like facial recognition or ID uploads.
Valve’s framing of the change as “privacy-preserving” is compelling. By relying on a method that millions of users already employ to facilitate purchases, the company lightly touches its ecosystem without introducing extra friction—avoiding potential data leaks or complexities that come with biometric systems. Moreover, requiring a payment method discourages simple workarounds like account sharing, adding a modest layer of user responsibility.
That said, the policy does raise concerns, particularly for users who lack access to credit cards—such as younger adults, underbanked individuals, or those using alternative financial tools. Valve offers no alternative verification, which could unintentionally exclude legitimate users, especially in a country where not everyone holds a card.
Notably, this move isn’t isolated. Xbox, Reddit, Discord, and others are also rolling out various age-verification tools—ranging from facial scans to ID checks—to comply with the same law. As regulation tightens, platforms are grappling with a delicate balance: protecting minors, preserving user privacy, and ensuring accessibility. Valve’s solution leans conservative, leaning on existing financial infrastructure. For many users, that’s a seamless turn—but for others, it could feel limiting.

